Riot sounds like it’s already begun to absorb the harsh feedback it received after rejiggering League of Legends’ jungle in a recent patch. In an interview with GameSpot,
designer Ryan “Morello” Scott acknowledged the jungle’s persistent
problems and pointed to character tweaks as a possible solution.
A quick reminder: “Jungler” is a unique position on a League of Legends
team, one that puts the player in-between the map’s three main lanes
that the four other players are assigned at the start of a match.
Jungling therefore involves managing two different responsibilities
simultaneously: killing a series of computer-controlled monsters in
relative isolation (i.e., without the help of your teammates) and
dropping in on any of the three lanes to assassinate opponents or help
your teammates do so by “ganking” (think “gang kill”) enemies.
Given its specific requirements and its importance for the rest of the team, jungler is a tough position to play in League of Legends.
The changes that Riot made in its recent 5.4 patch were unwelcome to
many League fans because players felt they were making an already hard
position even harder. The added difficulty in turn meant that only a
small slice of the game’s wide array of colorful characters could even
hope to perform adequately in the jungle.
Many players didn’t appreciate the
changes to League’s jungle, then, because they felt the adjustments
limited the diversity in character selection—a big part of what makes
the game so darn fun, seeing how it has more than 120 champions to
choose from and play with. In his GameSpot interview (which followed a related talk he gave last week at the Game Developer’s Conference),
Scott explained that the 5.4 changes were in fact designed to resolve a
problem with the jungle—just not the one that many League fans might
have been thinking of (emphasis mine):
GameSpot: There’s been
crazy backlash about the jungle recently. What are your thoughts on the
backlash? Is it warranted? Along the lines of the community saying, “You
said strategic diversity and this is not diverse!” What are you looking
to address on those concerns?
Scott: So I think there
are a few major issues to talk about. I’m still glad we went this
direction in the jungle, but it just shows we have a lot more room to
fix things. Our goal was to limit jungle early-game impact deciding
lanes, which is not a popular view. But that’s a good decision and I
still believe in that.
Scott gives more context for his
statements about balancing the game in the rest of the interview, which
you should also read. What he’s talking about here is an ongoing
tinkering process Riot has been working on for a while now to try and
downplay the role a jungler can play in either making or breaking a
League game in its early stages.
See, if you’re not playing in the jungle
in League, your job at the beginning of a game is to stick to your
assigned lane—trying to protect your team’s turrets in the lane by
fending off attacks from your opponent while simultaneously taking out
the enemy turrets. Having a jungler jump in and suddenly change the
course of your specific lane’s battle disrupts the flow of the game.
That’s the whole point of having a jungler on one level, of course. But
it’s a delicate balance all the same. Later in the interview, Scott
explains that Riot has been trying to ease back on junglers’ relative
prowess in order “to make the game something where lanes can have more
of their own agency.”
So in other words: they kept trying to
nerf the jungle in order to prevent junglers from having an outsized
impact on the whole game? The problem, in Scott’s view, is that the
reduction in jungler’s abilities didn’t come with any legitimate
trade-off:
The problem is, we didn’t return anything
to the jungler. Like, a jungler scale. How do they perform well? If we
say don’t just dump on lanes and decide lines, what else are you giving
us in return? And I think that’s very valid. If you’re going to remove
our options, where’s our new stuff?
Scott goes on to say: “I think we have
not done a good job in providing new options and new depth and new ways
to succeed in the jungle that are either exciting or understandable at
all, or even available.”
Things start to get really interesting a
moment later, once Scott turns to the champions. Fixing the jungle, he
argues, isn’t a simple matter of altering the game’s map or fine-tuning
the stats behind specific in-game items and abilities. If the problem is
an over-reliance on a few uniquely jungle-adept characters, then the
developer has to consider changing them as well.
Scott highlights two champions in particular—Lee Sin and Jarvan (emphasis mine again):
Scott: Lee Sin and
Jarvan are still a problem. We can do anything we want to the jungle,
and until we fix those champions, they’re going to be a problem, which
then limits additional diversity. Then we have a system that moves and
does some different stuff — how does that affect diversity? Well, some
things we know and some things we don’t. But the champions stay stable.
So we can do anything we want to the jungle and you’re going to pick Lee
Sin almost every time unless we make it so that he can’t jungle.
We have work to do on the champion side,
so it’s multifaceted. I think the complaints are very valid. I don’t
think the complaints are focused on the root cause of the problem, but
that’s not the players’ job so that’s okay. What can we learn from that
feedback is really the takeaway and what I’ve learned is that junglers
are dissatisfied. Junglers aren’t having a good time in the jungle and
even if our original goal is good, it is not sufficient to just take
that away. And there are additional champion problems that intersect
with this and make it worse. That would be my takeaway from this.
GameSpot: You make it sound like Lee Sin players are going to be crying again soon.
Scott: Like I said [in
the panel], Lee Sin is very fun. Shitting on people is fun. Therefore,
Lee Sin is very fun. But Lee Sin probably shouldn’t just shit on people.
It’s funny, before reading this GameSpot
interview, I probably would have told you that the jungle-friendly
champion League players were sick of seeing so often was Nidalee, not
Jarvan or Lee Sin. Now, players are wondering what might happen to Lee
Sin in the near future. What makes all three of these champions deadly
junglers is that they’re able to survive extended bouts in the jungle
and jump into lanes for ganks with devestating speed and efficiency.
Getting to “the root cause of the problem” with the jungle will likely
involve changing all of them and more parts of League in the future.
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